8TH WORKSHOP · IEEE VR 2027

NIDIT 2027

Novel Input Devices and
Interaction Techniques

A half-day workshop on input devices, interaction techniques, and 3D user interfaces for VR, AR, and XR.

Paper submission deadline

—days
—hours
—minutes
—seconds
Melbourne, AustraliaIEEE VR · Feb 27 – Mar 3
XR SCENE NIDIT / 08
↔ Drag to explore

AR · See-through glasses with digital overlays.

Illustration · Drag or use the rotation slider.

About the workshop

Virtual, Augmented, and Extended Reality (VR/AR/XR) technologies have rapidly evolved from experimental prototypes into mainstream platforms for research, industry, and entertainment. Recent advances in display technologies have led to high-resolution, ergonomic, and critically, low-cost head-mounted displays (HMDs). Yet advances in commercial input devices and interaction techniques have arguably not kept pace with improvements in display systems.

For instance, many commercial systems still depend on input methods that have changed little since the early days of VR. Bridging this gap requires rethinking how humans communicate with immersive systems through new input devices and interaction techniques. The NIDIT 2027 Workshop calls on the community to shape this next generation of input technologies and interaction methods.

The workshop combines paper presentations with hands-on demos. Authors can share their work, let attendees try their prototypes, and discuss the results.

Topics of interest

We invite 4–6 page papers. Related topics are also welcome.

Devices & prototyping

  • Form factors and ergonomics of novel input devices
  • Hardware design, rapid prototyping, and fabrication for XR
  • Repurposing smartphones, wearables, and tablets for immersive contexts

Body tracking & sensing

  • Mapping input to varying degrees of freedom and body tracking
  • Eye-gaze, EMG, EEG, and bio-sensing-based interaction
  • Interaction frameworks for embodied cognition and spatial reasoning

AI & multimodal input

  • AI-driven and adaptive input recognition, including LLMs and multimodal fusion
  • Integration of multimodal feedback and co-adaptive systems

Accessibility & evaluation

  • Sustainable and accessible input design approaches
  • User studies evaluating usability, learning, and cognition in novel interaction techniques

Important dates

Add to calendar

All submission deadlines are 23:59 Anywhere on Earth (AoE, UTC−12). The workshop date is subject to IEEE VR scheduling.

Call for papers

Submit a short paper on the design, development, or evaluation of input devices and interaction techniques for immersive environments.

Workshop format

10-minute presentations followed by a hands-on demo session. The detailed schedule and room will be announced here.

Demo equipment

We have contacted a local university about borrowing a small number of headsets for presenters traveling internationally. Availability is not yet confirmed. Organizers and presenters should otherwise bring their own equipment where possible. Contact the organizers early to discuss demonstration feasibility and equipment needs. Email the organizers about your demo.

4–6
pages
including references
Format
Anonymized PDF in the VGTC conference format
Review
Reviewed by experts in the workshop’s topic areas.
Presentation
Authors give a 10-minute talk and are strongly encouraged to follow it with a hands-on demo. A video may be provided if a live demo is not possible.
Attendance
At least one author must register for the workshop and attend at least one day of IEEE VR 2027.
Publication
Proceedings will be submitted for inclusion in IEEE Xplore. Accepted papers will also be available here.
Submission link coming soon

Paper deadline December 15, 2026 · AoE

Submissions will be managed through CMT. The link will be posted here when available.

Jonathan Segal

Jonathan Segal

Cornell Tech

Bio & contact

Jonathan is a PhD candidate in Information Science at Cornell Tech. His research focuses on human-computer interaction, extended reality, and interactive systems that support teamwork and coordination in high-stakes environments, particularly emergency medicine.

jis62@cornell.edu
Rahul Kumar Ray

Rahul Kumar Ray

FLAME University

Bio & contact

Rahul is an Assistant Professor in the School of Computing and Data Sciences at FLAME University, India. His research focuses on haptics and virtual reality for novel interactions and immersive media. He co-organized the NeuroXR workshop at ISMAR 2025 and 2026.

rahul.ray@flame.edu.in
Prashant Rawat

Prashant Rawat

Dalhousie University

Bio & contact

Prashant is a PhD candidate in the Faculty of Computer Science at Dalhousie University, Canada. His research focuses on designing 3D user interfaces that help people understand their spatial thinking during design tasks. He was a student volunteer co-chair for ACM VRST 2025.

prashant.rawat@dal.ca
Mohammad Raihanul Bashar

Mohammad Raihanul Bashar

Concordia University

Bio & contact

Mohammad holds a PhD in Computer Science, specializing in human-computer interaction, from Concordia University. His research focuses on XR interaction and human–AI interaction. He co-organized NIDIT 2026 and serves as an Associate Chair for IEEE VR 2027 and ACM IUI 2027.

mohammadraihanul.bashar@mail.concordia.ca
Kristen Grinyer

Kristen Grinyer

Carleton University

Bio & contact

Kristen is a PhD candidate in Information Technology at Carleton University in Ottawa, Canada. Her research focuses on improving 3D interactions in low-cost VR by affordable means. She co-organized NIDIT from 2024 through 2026 and the ENPTXR workshop at IEEE VR 2024.

kristengrinyer@cmail.carleton.ca
Jalynn Nicoly

Jalynn Nicoly

University of Colorado Boulder

Bio & contact

Jalynn is a PhD student in Computer Science and the Institute of Cognitive Science at the University of Colorado Boulder. Her research combines human-computer interaction and neuroscience to develop neuroadaptive systems within immersive environments.

jalynn.nicoly@colorado.edu
Anil Ufuk Batmaz

Anil Ufuk Batmaz

Concordia University

Bio & contact

Dr. Batmaz is an Assistant Professor in Computer Science and Software Engineering at Concordia University. His interests include HCI, VR, AR, 3D user interfaces, training systems, and simulators. He co-organized NIDIT from 2021 through 2026 and was general co-chair of ACM VRST 2025 and ACM SUI 2025 and 2026.

ufuk.batmaz@concordia.ca