Devices & prototyping
- Form factors and ergonomics of novel input devices
- Hardware design, rapid prototyping, and fabrication for XR
- Repurposing smartphones, wearables, and tablets for immersive contexts
8TH WORKSHOP · IEEE VR 2027
Novel Input Devices and
Interaction Techniques
A half-day workshop on input devices, interaction techniques, and 3D user interfaces for VR, AR, and XR.
AR · See-through glasses with digital overlays.
Virtual, Augmented, and Extended Reality (VR/AR/XR) technologies have rapidly evolved from experimental prototypes into mainstream platforms for research, industry, and entertainment. Recent advances in display technologies have led to high-resolution, ergonomic, and critically, low-cost head-mounted displays (HMDs). Yet advances in commercial input devices and interaction techniques have arguably not kept pace with improvements in display systems.
For instance, many commercial systems still depend on input methods that have changed little since the early days of VR. Bridging this gap requires rethinking how humans communicate with immersive systems through new input devices and interaction techniques. The NIDIT 2027 Workshop calls on the community to shape this next generation of input technologies and interaction methods.
The workshop combines paper presentations with hands-on demos. Authors can share their work, let attendees try their prototypes, and discuss the results.
We invite 4–6 page papers. Related topics are also welcome.
All submission deadlines are 23:59 Anywhere on Earth (AoE, UTC−12). The workshop date is subject to IEEE VR scheduling.
Submit a short paper on the design, development, or evaluation of input devices and interaction techniques for immersive environments.
10-minute presentations followed by a hands-on demo session. The detailed schedule and room will be announced here.
We have contacted a local university about borrowing a small number of headsets for presenters traveling internationally. Availability is not yet confirmed. Organizers and presenters should otherwise bring their own equipment where possible. Contact the organizers early to discuss demonstration feasibility and equipment needs. Email the organizers about your demo.
Paper deadline December 15, 2026 · AoE
Submissions will be managed through CMT. The link will be posted here when available.

Cornell Tech
Jonathan is a PhD candidate in Information Science at Cornell Tech. His research focuses on human-computer interaction, extended reality, and interactive systems that support teamwork and coordination in high-stakes environments, particularly emergency medicine.
jis62@cornell.edu
FLAME University
Rahul is an Assistant Professor in the School of Computing and Data Sciences at FLAME University, India. His research focuses on haptics and virtual reality for novel interactions and immersive media. He co-organized the NeuroXR workshop at ISMAR 2025 and 2026.
rahul.ray@flame.edu.in
Dalhousie University
Prashant is a PhD candidate in the Faculty of Computer Science at Dalhousie University, Canada. His research focuses on designing 3D user interfaces that help people understand their spatial thinking during design tasks. He was a student volunteer co-chair for ACM VRST 2025.
prashant.rawat@dal.ca
Concordia University
Mohammad holds a PhD in Computer Science, specializing in human-computer interaction, from Concordia University. His research focuses on XR interaction and human–AI interaction. He co-organized NIDIT 2026 and serves as an Associate Chair for IEEE VR 2027 and ACM IUI 2027.
mohammadraihanul.bashar@mail.concordia.ca
Carleton University
Kristen is a PhD candidate in Information Technology at Carleton University in Ottawa, Canada. Her research focuses on improving 3D interactions in low-cost VR by affordable means. She co-organized NIDIT from 2024 through 2026 and the ENPTXR workshop at IEEE VR 2024.
kristengrinyer@cmail.carleton.ca
University of Colorado Boulder
Jalynn is a PhD student in Computer Science and the Institute of Cognitive Science at the University of Colorado Boulder. Her research combines human-computer interaction and neuroscience to develop neuroadaptive systems within immersive environments.
jalynn.nicoly@colorado.edu
Concordia University
Dr. Batmaz is an Assistant Professor in Computer Science and Software Engineering at Concordia University. His interests include HCI, VR, AR, 3D user interfaces, training systems, and simulators. He co-organized NIDIT from 2021 through 2026 and was general co-chair of ACM VRST 2025 and ACM SUI 2025 and 2026.
ufuk.batmaz@concordia.caQuestions about submissions, demos, or accessibility? jis62@cornell.edu
Past editions, 2019–2026 IEEE VR 2027